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Difficult relationships or border fairy tales

No matter how you relate to Telltale Games, but this time they got something. It seems like the same mechanics are used as in other games of this company. On the other hand, everything that happens on the screen varies with what we saw before that I would like to thank both TELLTALE GAMES and Gearbox Software for such a well -coordinated work.
I would not want to breed “serious analytics, vooots”, but simply highlight the main reasons why it is still worth playing in Tales from the borderlands (Let in the first two episodes)

Reason I. Humor and general mood

This is what you definitely do not expect in the games from TELLTALALE, it is the lack of serious haze. About the atmosphere of hopelessness, which is outlined from each millimeter of the picture, I am generally silent. Immediately, the developers were given a ready -made universe in which there is no place to despair. Telltale retained the mood and vigor of the eminent parts of the Borderlands series, moving everything to the format of interactive cinema. But they did not forget about the humor accompanying the player for long walks in Pandora and her companion. The cooperation with Gearbox, who has already proved three times, has probably helped that they were not written by Petrosyans and KVN’SHANS, but a master of their craft.

As a result, the first two episodes are in Wink Slots Casino one breath, because you do not have time to get bored. And where is there: after several hours of play, you do not drop from this masterpiece, because everything is fun and humorously delivered.

Reason II. Plot and characters

Oh, oh, oh. Here I say right away, this is another story about the storage seekers. Yes, completely unlike others. Yes, all this “friendly team” with a stretch can be called seekers, but still. This is what identifies this story against the background of the three previous. The plot here develops gradually, the concept of the story is taken from Borderlands: The Pre-Equel, that is, the two main ones conduct a dialogue with a third-party character, conducting the narrative of the sunbeam, then all the action goes on at the time that one of the GG talks about, then everything happens as if “at the moment”. Moreover, all this is a bit like the interrogation of Varrick in the second part of Dragon Age, because the narrative changes from your actions in the game and the option of the option in the dialog box, thereby causing a different reaction in three talking characters.

There are many characters themselves, both new and old. The new main four is the full antipodes of each other, divided into pairs. The more each of them abides on the monitor screen, the more each of them worries, the more you believe them and identify yourself with them.

Reason III. Musical accompanimentJared Emerson-Johnson, as always, knows where and what kind of music you need to put in order to make the playing in the game a thousand times better. The music in the game is constantly changing, for example, in one first episode, the perky country is rapidly changing to a tooth -free dubstep. Music at Tales from the Borderlands makes a huge contribution both to the playing component and decorates multiple cat-scenes. A striking example of the Borderlands series, the initial intro, are the already become a branded feature.

(There was a Flash player, but since 2020, Flash has not been supported by browsers)

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