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[Review] Dead Riding 2 [G]

For several years now we have been scared by an invasion of zombies. For half a century, a living dead appeared more than once on TV screens, and how many times they visited PC! It is enough to recall both parts of Left 4 Dead from the Great and terrible Valve, a series of Resident Evil and Stubs The Zombie: In a Rebel Without a Pulse, and the number of races walking in the feet of CarmageDdon and different mods with the participation of brainstises slowly but surely approaching infinity to infinity. And in almost every game, zombies are used as meat, which the player must kill in huge quantities. It is not sacred that someday the Sandbox game had to come out with the possibility of a variety of to kill brain-dependent on a huge scale. Such a game was Dead Riding.
The first part of the game was released back in 2006 as the Xbox-360-Exclusive and was Survival Horror with Sandbox-Gamplem. Developed and published the game Capcom. The game was warmly accepted by journalists who on average appreciated it at 8.5. It is not surprising that followed by a continuation, which in addition to the Xbox-360 was visited by PC and PS3.

Previously, only baseball simulators made Blue Castle Games. It would be strange if they had not added anything like.

Previously, only baseball simulators made Blue Castle Games. It would be strange if they had not added anything like.

The game takes place five years after the events of the first part. Our hero – the champion of Moocross Chuck Greene – massively kills the flesh eaters in the Terror Is Reality television show to make money for the Zombrex medicine for his daughter Katey (Katey). The girl was bitten by her infected mother during the events taking place in Dead Riding. During the filming of one of the episodes, zombies suddenly break out and turn most of the population of Fortune City in itself. Having reached the shelter, our heroes see in the news, like someone in a suit Styga Chaka releases all the cerebrons to the will. Three days remain before the arrival of the military, and the hero is forced to run around the city in search of evidence of his innocence, while looking for medicines for daughter.

A bottle of whiskey in the hands of the https://ukcryptocasinos.co.uk/review/spinscastle/ hero and the pink elephant in the background are in no way connected. Honestly.

Now about the city. Forschun City is written off from Las Vegas, but it doesn’t smell there in size-the territory is of course more than the shopping center from the first part, but I would like something sizes of Venice from Assassin’s Creed 2. The place of action, however, is well chosen – we had a casino, clothing stores and hotels at our disposal. However, you will not have to be bored thanks to another game feature – the timer.

Where in Fortyun City Christopher Eccleston is strongly incomprehensible.

There is time in the game. The watch on the hero’s hand is added to the game not only for the sake of greater realism. The whole game is generally and each mission is separately limited by its framework. In practice, this means that if 72 gaming hours remain before the arrival of the military, then the timer will always tick, and if you do not have time to fulfill the desired missions, you will lose. All additional tasks also have their own counter, and if time expires, then it will already be possible to outplay them. Missions sometimes accumulate five or six pieces-everyone cannot help. On the one hand, this adds interest to the game – new sensations, the possibility of choosing, etc.p. On the other, it’s not quite Sandbox. All the signs of the genre are, of course, present, but due to time restrictions it is quite difficult to have fun here. Basically, everything goes according to one scheme: to find a zombrex daughter, go to the plot mission, fight with a mini-boss, save the survivor, go on a plot mission … On zombies, of course, time, time is not left. You can start at first … and be a limited time again. Although you can pass the game with old preservation. At least for the sake of pumping.

Chuck can even compete with Playboy models.

The developers added a simple role system to the game. When we rise in levels-we begin to run faster, get more health and slots for weapons, study new techniques and combo cards. Cards are needed to create special weapons. There is little use of this – everything that the hero uses, after a few minutes of active use, breaks and disappears, and the weapons are attached in a couple of hours – but you can extend the fun. Killing enemies with a combination, we earn a character’s glasses, thanks to which-correctly! – We increase the level. And so endlessly.
Weapons should be paid more attention. Its incredibly a lot – Chuck can use everything that he will meet along the way. In addition to things that are simply obliged to be in any Sandbox Exchen (baseball bat, a piece of iron pipe), original copies are also found-plush animals, toy weapons-a water gun and a shotgun shooting balls for ping-pounds. But lovers of shooting here have nothing to do here – like the main character Mirror’s Edge, Chuck does not like to carry weapons in his hands, and does not raise additional clips. But if a fragile fake at a speed of 20 km/h ran along the roofs of skyscrapers, what prevents the brutal motorcyclist from taking cartridges, it is quite difficult to understand.

Have you never dreamed of doing something like that?

Now let’s move on to disadvantages from advantages. The main one is the complexity. The game is too hardcore. Zombies, as they should, play the role of meat and do not cause special problems, but the bosses can be bored with nerves. They have a lot of heroic health, in close combat they knock us down, and in the far we can not oppose them to them. And then fast and strong monsters appear in the game, which, however, are more annoying than interfere. But this is not the main disappointment. The main thing is that the conservation system migrated to the game with the consoles, in which there are no checkpoints! As points of conservation, hmm are used, toilets, which are less than ten for the whole city. If you lost, you must run from the place of last conservation to the boss and try to win it again. It is even more upset that we should eat to restore health, but not only does the food have a weapon slot, but the time is also spent on its eating in battles with bosses. If you run away from the enemy to another location, then it will remain in place, but will interfere every time you have to encounter again. In general, without strong nerves it is better not to enter the game.
The second drawback is the plot. He is incredibly predicting – sometimes you understand what the heroes will say before they finish the phrase. However, there are several endings in the game, and it pleases.
Dead Rising 2 is a game that tells us: “have fun for yourself”, and when we follow the advice, it increases complexity and limits the time. If you can not pay attention to these shortcomings (well, or download the trainer), then you will not be disappointed.
Assessment: 8.5 out of 10.

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