Success Harry Potter: Hogwarts Mystery: Why is the game so popular?
Harry Potter: Hogwarts Mystery– This is a mobile game that allows players to create their own student Hogwarts and go to magical adventures. Since its release in April 2018, the game has earned impressive $ 500 million, which indicates its immense popularity. Let’s figure out why this game is so successful.
Causes of popularity
The game is based on one of the most popular franchises in the world. The Harry Potter universe has millions of fans who strive to plunge again into the familiar atmosphere of magic and adventure.
Hogwarts Mystery allows players to create their own character and live his story in Hogwarts. This enables each player to feel like a part of the magical world, which enhances involvement.
The game is available for free, which attracts a large number of users. Intra -game shopping mechanics allows developers to receive income, and players to accelerate progress or receive unique content.
Developers constantly add new content and hold events, which supports the interest of players and stimulates them to return to the game.
The game is especially popular in the United States, where it accounts for more than 50% revenue. She also is successful in Germany, Great Britain and France. Brazil and India are leading in the number of downloads, although the average user expenses in these countries are below.
Financial achievements
Harry Potter: Hogwarts Mystery demonstrates steady growth of income from the moment of release:
By July 2024, the game reached $ 500 million income. According to App Magic, the net profit of the game amounted to $ 369.7 million, including taxes and commission stores. Moreover, according to Sensor Tower, Hogwarts Mystery became the most profitable adventure game on iOS and Android in the first half of 2024.
Conclusion
Harry Potter: Hogwarts Mystery continues to attract players due to his connection with the popular universe, the possibilities of personalization and regular content updates. These factors, combined with a successful business model, made the game one of the most profitable in their genre.
Harry Potter: Hogwarts Mystery
The best comments
Why the game is popular? Because it is in a popular franchise (not a measure of popularity at all), because content comes to it (all the more not measure, the content is also coming to the suicide squad, and that?)
Take Genshin Impact and pull on your arguments.:
1. The game on new intellectual property, not tied to any franchise.
2. Your character cannot be created. You can only choose the gender of the hero. The rest of the playable characters are clearly defined and customs are not amenable.
3. Free game with Jiccrotransactions.
4. The game is constantly updated
5. Most popular in Asia, first of all, in China.
3 of 5 points contradict your arguments in https://bradforddisabilitysports.co.uk/ favor of the popularity of Hogwarts.
What is we concluded from this? Yes, no. Your text is not reasons, and not arguments, but a set of superficial facts about the game and its income. Similar even for news is weak.
The most powerful reason for popularity No. 5 is popular because it is popular in the USA. The text generally wrote the text? If so, he read what he wrote?
I’m not talking about the popularity of the game, I’m talking about the fact that you did not explain this popularity in the post or argued
Blog name problem. What is it a la “which country is popular with Hogwarts Legacy, infa in numbers” would not have any problems. And so the reader’s deception turns out.
I am on a blog with the name “Success Harry Potter: Hogwarts Mystery: Why is the game so popular?»I am waiting for to see the analysis of some mechanic, the analysis of Laura at least, see if Potterian setting competently transferred to a mobile game. Hence people and dissonance. It turns out something in the spirit of “The game is popular because it is popular”. Or another option – part with income in the United States to transfer to the section “Financial achievements”. Then in the beginning there will be real reasons for success, and then financial indicators. It turns out that “the game is popular for such reasons, see how it is sold in the USA for these reasons”
Infa in the blog is normal, no one forbids to write blogs as the author considers necessary, but at the same time I repeat again – with the name of the blog and the location of the text was directly missed)
Article about nothing. Not a word about what kind of game it is, what is its gameplay, whether it really allows you to imbue the atmosphere of Hogwarts? How high quality it is? If the game does not provide basic criteria with its criteria, in theory, it should not attract anyone, unless there is no? In addition, the article should, in theory, explain its relevance. Why is it needed at all, what is the value of this information?
Because the article is about. Not a word about what kind of game it is, what is its gameplay, whether it really allows you to imbue the atmosphere of Hogwarts? How high quality it is? If the game does not provide basic criteria with its criteria, in theory, it should not attract anyone, unless there is no? The marketing company has not really been disclosed to promote the game. Comparative analysis with other popular mobile games, games of the same genre or at least a franchise either. In addition, the article should, in theory, explain its relevance. Why is it needed at all, what is the value of this information?
And where the text reflects this difference in the target audience? What is it expressed? Why players in Gennin and Hogwarts do not intersect?
Still do not feel what thought they are trying to convey to you?
More on neurotectic
What does the market or its size have to do with it? You have an argument in the style of “Popular because it is popular”.
Calm down. Everything here has long understood everything.
Profit is the result. Or an indicator of success. But there is no reason.
You confused the cause and consequence. It was necessary to reveal why it is popular in the USA. 50 percent is not a reason, this is the result.
Friend. You tried to read what I’m writing? I do not argue with popularity or unpopularity. I really indifferent to me whether this game exists at all. I tell you directly that the fifth cause of popularity is written and formulated crookedly in terms of logic and common sense.
Remind why I should explain the thesis that you came up with?
I would never have thought that I would have to explain the basic rules of argumentation (logic, perhaps), but let’s try. If we undertake to explain the causes of any phenomenon, the following design is used: the phenomenon occurred because: cause 1, cause 2, cause 3, etc.D. The argument “The phenomenon happened because it happened” is the wrong one, because it explains nothing. You don’t say it “it’s raining because it is raining”, correctly? Your fifth point is read literally – “Causes of popularity – the game is especially popular in the USA”. The game is popular because popular.
For what? What does the rest of the points have to do with it, if I have questions specifically to the fifth (in fact, I have questions to the whole text, but they are aside so far)?
I’m not saying that your arguments are not true, that is not the problem. The topic is not really disclosed. You only give theses and assumptions. You have not described a lot of everything, starting from comparison with other similar projects, ending with marketing. The quality of the game I just gave an example. Assessment of quality, genre and gameplay can not be described and appreciated by the review as an argument as an argument. Maybe you have some evidence, only they are not really disclosed.
Is it true? Show where I wrote this. When you can’t show, tell me why you attribute to me, what I did not say?
That you confuse the cause and consequence. The game is popular not because it is popular in the USA, but, with a stretch “The game is popular in the USA, so we can say that it is popular in principle”.